• DocumentCode
    3577301
  • Title

    Analyzing the User Inactiveness in a Mobile Social Game

  • Author

    Ming Cheung ; She, James ; Ringo Lam

  • Author_Institution
    HKUST-NIE Social Media Lab., Hong Kong Univ. of Sci. & Technol., Hong Kong, China
  • fYear
    2014
  • Firstpage
    415
  • Lastpage
    420
  • Abstract
    This paper analyzes and evaluates the factors that affect the inactiveness of users and how they are related to inactiveness. A higher inactiveness indicates a user is more likely to be inactive. The analysis locates inactive users, who have not logged in to the system for some time, and evaluates the relationship between inactiveness and three dimensions: social networking, time, and in-app purchase. Based on the operational data from a mobile social game, Barcode Footballer, with more than 100k users and 1 million friendships, it is concluded that social networking, time and in-app purchase are all important factors in inactiveness. The results can be applied to mobile social games to detect potential inactive users such that their operators can retain those users by using encouragements.
  • Keywords
    computer games; mobile computing; social networking (online); sport; user interfaces; Barcode Footballer; in-app purchase; mobile social game; social networking; user inactiveness; Birds; Facebook; Games; Land mobile radio; Training; friendship; game; inactiveness; operational data; purchase; social;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet of Things (iThings), 2014 IEEE International Conference on, and Green Computing and Communications (GreenCom), IEEE and Cyber, Physical and Social Computing(CPSCom), IEEE
  • Print_ISBN
    978-1-4799-5967-9
  • Type

    conf

  • DOI
    10.1109/iThings.2014.75
  • Filename
    7059700