• DocumentCode
    3579782
  • Title

    Research of Real-Time Terrain Rendering Detail Enhancement Algorithm

  • Author

    Yunlong Shi ; Yu Wang

  • Author_Institution
    Hypersonic Aerodynamic Res. Inst., China Aerodynamic R&D Center, Mianyang, China
  • Volume
    1
  • fYear
    2014
  • Firstpage
    59
  • Lastpage
    62
  • Abstract
    Browsing multi-resolution LOD terrain, when the viewpoint is very close to the terrain, reaching to the highest resolution, the terrain cannot continue to refine, which will affect the continuity of browsing and visual effects. To solve this problem, based on the application of Chunked LOD, taking RSG as process units, the paper propose an improvement of real-time detail enhancement, with combining and improving Kobbelt subdivision algorithm and fractal technology. The improvement can add rich photorealistic high-resolution grid, and avoid the computational load caused by excessive detail enhancement. Experimental results show this method is effective in increasing details in real-time and meet the needs of realistic visual effects on a continuous basis to keep the frame rate.
  • Keywords
    fractals; rendering (computer graphics); terrain mapping; Kobbelt subdivision algorithm; RSG; chunked LOD; fractal technology; multiresolution LOD terrain; photorealistic high-resolution grid; real-time terrain rendering detail enhancement algorithm; realistic visual effects; Atmospheric modeling; Graphics processing units; Heuristic algorithms; Interpolation; Real-time systems; Rendering (computer graphics); Visual effects; LOD; fractal terrain; real-time addition of details; subdivision surface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
  • Print_ISBN
    978-1-4799-7004-9
  • Type

    conf

  • DOI
    10.1109/ISCID.2014.24
  • Filename
    7064139