DocumentCode
3579782
Title
Research of Real-Time Terrain Rendering Detail Enhancement Algorithm
Author
Yunlong Shi ; Yu Wang
Author_Institution
Hypersonic Aerodynamic Res. Inst., China Aerodynamic R&D Center, Mianyang, China
Volume
1
fYear
2014
Firstpage
59
Lastpage
62
Abstract
Browsing multi-resolution LOD terrain, when the viewpoint is very close to the terrain, reaching to the highest resolution, the terrain cannot continue to refine, which will affect the continuity of browsing and visual effects. To solve this problem, based on the application of Chunked LOD, taking RSG as process units, the paper propose an improvement of real-time detail enhancement, with combining and improving Kobbelt subdivision algorithm and fractal technology. The improvement can add rich photorealistic high-resolution grid, and avoid the computational load caused by excessive detail enhancement. Experimental results show this method is effective in increasing details in real-time and meet the needs of realistic visual effects on a continuous basis to keep the frame rate.
Keywords
fractals; rendering (computer graphics); terrain mapping; Kobbelt subdivision algorithm; RSG; chunked LOD; fractal technology; multiresolution LOD terrain; photorealistic high-resolution grid; real-time terrain rendering detail enhancement algorithm; realistic visual effects; Atmospheric modeling; Graphics processing units; Heuristic algorithms; Interpolation; Real-time systems; Rendering (computer graphics); Visual effects; LOD; fractal terrain; real-time addition of details; subdivision surface;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
Print_ISBN
978-1-4799-7004-9
Type
conf
DOI
10.1109/ISCID.2014.24
Filename
7064139
Link To Document