DocumentCode
3579842
Title
Improvement on Amazons Search Algorithm
Author
Weihang Yuan ; Ke Zhou
Author_Institution
Sch. of Comput. & Commun. Eng., Univ. of Sci. & Technol. Beijing Beijing, Beijing, China
Volume
1
fYear
2014
Firstpage
311
Lastpage
314
Abstract
The Game of the Amazons is a two-player abstract territory game. It has attracted attention in game research because of its simple rules and its complexity of play. A number of Amazons-playing programs have emerged in recent years. Different search algorithms are used in Amazons programs. Minimax is one of the most commonly used Amazons search algorithms. It is usually optimized with augmentations, such as alpha-beta pruning, transposition table, history heuristic, and self-play learning. In this paper, we make a new improvement on the search algorithm by using the game progress to modify search depths dynamically. We explain the improvement and its implementation in detail. To test the effectiveness of the improvement, we conduct comparative experiments that test program search time and let our program play against other Amazons programs without the improvement. The experimental results show that the improvement reduces program search time and improves the performance of our program.
Keywords
artificial intelligence; computer games; minimax techniques; search problems; Game of the Amazons; abstract territory game; artificial intelligence; minimax search algorithm; Complexity theory; Computers; Filling; Games; Heuristic algorithms; History; Optimization; Amazons; artificial intelligence; game research; optimization; search algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
Print_ISBN
978-1-4799-7004-9
Type
conf
DOI
10.1109/ISCID.2014.55
Filename
7064198
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