DocumentCode
3581380
Title
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change
Author
Serradilla, J. ; Shi, J. ; Cheng, Y. ; Morgan, G. ; Lambden, C. ; Eyre, J.
Author_Institution
Sch. of Math. & Stat., Newcastle Univ., Newcastle upon Tyne, UK
fYear
2014
Firstpage
1
Lastpage
7
Abstract
We present an evaluation of the cross-sectional and longitudinal validity (sensitivity to change) of a new algorithm to assess upper limb function generated automatically during play of a bespoke, professionally-written action video game (Circus Challenge Assessment Game, CCAG). The subjects were 33 patients with hemiplegia after stroke (aged 33-81 years), who played the CCAG on 8 separate occasions over a 12 week period; 19 in the chronic phase after stroke, with stable function; 14 in the acute phase during recovery of function. A convergent construct validation process was used by correlating the scores of the CCAG with a validated, clinically assessed reference, the Chedoke Arm and Hand Assessment Inventory (CAHAI). Cross- sectional validity was demonstrated using the between-subjects correlation coefficient (r = .998, p-value <; .001); longitudinal validity by the within-subjects correlation coefficient (overall, r = .54, p-value <; .001; chronic, r = .33, p-value <; .001; acute, r = .63, p - value <; .001). There was no difference between the CCAG and CAHAI in the classification of pa- tients to acute and chronic groups (comparing ROC curves, p - value = .50), demonstrating similar sensitivity to change. This is the first time a serious game can achieve automatic in- game assessment to a clinical standard, solely using low cost, commodity hardware and professionally written action video games and demonstrates the potential for remote monitoring of patients during home based rehabilitation programs.
Keywords
computer games; medical computing; patient monitoring; patient rehabilitation; CAHAI; CCAG; Chedoke arm and hand assessment inventory; Circus Challenge Assessment Game; action video game; bespoke professionally-written action video game; between-subjects correlation coefficient; cross-sectional validity; hemiplegia patient; home based rehabilitation program; remote patient monitoring; upper limb function assessment; within-subjects correlation coefficient; Aging; Correlation; Games; Medical treatment; Remote monitoring; Sensitivity; Standards; ROC analysis; ROC analysiseHealth; eHealth; sensitivity to change; stroke; upper-limb functional ability; upperlimb functional ability; validity; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067073
Filename
7067073
Link To Document