• DocumentCode
    3581404
  • Title

    A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment

  • Author

    Correa, Omar ; Cuervo, Celso ; Perez, Pedro ; Arias, Alejandro

  • Author_Institution
    Visualization & Virtual Reality Res. Group, Univ. of Inf. Sci. (UIC), Havana, Cuba
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Self adaptive video games are important for rehabilitation at home. Recent works have explored different techniques with satisfactory results but these have a poor use of game design concepts like Challenge and Conservative Handling of Failure. Dynamic Difficult Adjustment with Help (DDA-Help) approach is presented as a new point of view for self adaptive video games for rehabilitation. Procedural Content Generation (PCG) and automatic helpers are used to a different work on Conservative Handling of Failure and Challenge. An experience with amblyopic children showed the proposal effectiveness, increasing the visual acuity 2-3 level following the Snellen Vision Test and improving the performance curve during the game time.
  • Keywords
    computer games; handicapped aids; patient rehabilitation; vision defects; DDA-Help approach; PCG; Snellen vision test; amblyopia treatment; amblyopic children; automatic helpers; dynamic difficult adjustment-with-help approach; game design; game time; patient rehabilitation; performance curve improvement; procedural content generation; self-adaptive video game; visual acuity; Complexity theory; Games; Medical treatment; Noise; Protocols; Vision defects; Visualization; Amblyopia; adaptive; automatic helpers; procedural content generation; serious game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/SeGAH.2014.7067102
  • Filename
    7067102