DocumentCode
3581406
Title
Rumination room: a serious game to deal with disturbing thoughts
Author
Oliveira, Eva ; Gon?§alves, Miguel ; Caridade, Rui ; Rodrigues, Nuno
Author_Institution
Algoritmi Center, Univ. of Minho, Guimaraes, Portugal
fYear
2014
Firstpage
1
Lastpage
5
Abstract
Rumination is a psychological process that is featured by a repetitive pattern of intrusive thoughts that, by focusing the person into painful cognitive contents, elicits suffering. Usually people try to deal with these ruminative thoughts by trying to avoid thinking, which paradoxically makes the thoughts even more intense. Several researchers proposed that ruminative thoughts are central in anxiety and depressive disorders and that the treatment of rumination is also pivotal in the treatment of these disorders. This study is a first attempt to construct a game that trains players in shifting the attention from ruminative thoughts to problem-solving tasks, illustrating the use of the game. We expect that training such an ability will reduce the intensity of that thoughts. It is our expectation that the continuous use of games with these kind of features will reduce the intensity of ruminative thoughts, improving the wellbeing and reducing the psychological suffering of players.
Keywords
cognition; medical computing; patient treatment; serious games (computing); Rumination Room game; cognitive content; intrusive thoughts pattern; player well-being; psychological process; rumination treatment; ruminative thoughts; serious game; Color; Games; Medical treatment; Presses; Psychology; Skin; Training; Disturbing Thoughts; Ruminative Thoughts; Serious Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067104
Filename
7067104
Link To Document