DocumentCode
3582850
Title
Artificial neural network using the training set of DTS for Pacman game
Author
Qijin Sun ; Suoju He
Author_Institution
Sch. of Software Eng., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2014
Firstpage
209
Lastpage
213
Abstract
Recently Pac-Man game has received some attention of AI researchers. Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performances when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS - called training set. The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose AI program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.
Keywords
Monte Carlo methods; artificial intelligence; computer games; neural nets; AI program; AI researchers; ANN method; DTS training set; Monte Carlo; Pacman game; artificial intelligence; artificial neural network; dynamically expanding UCT tree search method; intensive computation; multiplayer online games; upper confidence bound for tree; Artificial intelligence; Artificial neural networks; Biological neural networks; Games; Monte Carlo methods; Neurons; Training; ANN; DTS; Game AI; Pac-Man; UCT;
fLanguage
English
Publisher
ieee
Conference_Titel
Wavelet Active Media Technology and Information Processing (ICCWAMTIP), 2014 11th International Computer Conference on
Print_ISBN
978-1-4799-7207-4
Type
conf
DOI
10.1109/ICCWAMTIP.2014.7073392
Filename
7073392
Link To Document