DocumentCode
3583413
Title
A comparison of different haptic compression techniques
Author
Shahabi, Cyrus ; Ortega, Antonio ; Kolahdouzan, Mohammad R.
Author_Institution
Integrated Media Syst. Center, Univ. of Southern California, Los Angeles, CA, USA
Volume
1
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
657
Abstract
Immersive environments provide an artificial world to surround users. These environments consist of a composition of various types of immersidata: unique data types that are combined to render a virtual experience. To construct such an environment, immersidata acquisition is indispensable for storage and future query. However, this is challenging because of the real time demands and sizeable amounts of data to be managed. We propose and evaluate alternative techniques for achieving efficient sampling and compression of one immersidata type, the haptic data, which describes the movement, rotation, and force associated with user-directed objects in an immersive environment. Our experiments identify the benefits and limitations of various techniques in terms of their data storage, bandwidth and accuracy.
Keywords
adaptive modulation; data acquisition; data compression; differential pulse code modulation; haptic interfaces; signal sampling; virtual reality; ADPCM; adaptive DPCM; artificial world; augmented reality; data sampling; haptic data compression techniques; haptic interface; immersidata; immersive environments; virtual reality; Bandwidth; Data acquisition; Databases; Dentistry; Force sensors; Haptic interfaces; Memory; Rendering (computer graphics); Sampling methods; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035867
Filename
1035867
Link To Document