DocumentCode
3583681
Title
Multiple sprites and frame skipping techniques for sprite generation with high subjective quality and fast speed
Author
Shao-Yi Chen ; Chen, Ching-Yeh ; Huang, Yu-Wen ; Chen, Liang-Gee
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume
1
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
785
Abstract
Sprite is an image collecting information of a video object through a video sequence. It can be used for efficient video coding, video summary, browsing, and editing. In this paper, three new techniques for sprite generation are proposed. Boundary matching and multiple sprites techniques can improve the subjective quality with refining the positions of the warped frames and generating more than one sprites. The frame skipping technique can skip redundant frames that contain only little new information when the camera revisits a scene several times to accelerate the sprite generation process. Experimental results show that these techniques can be employed independently and can improve the subjective quality as well as reduce the 47.68% - 17.22% runtime of sprite generation. They can be applied with any sprite generation algorithms.
Keywords
data compression; image matching; image reconstruction; image sequences; video coding; boundary matching; browsing; camera; editing; frame skipping; high subjective quality; multiple sprites; reconstructed frames; redundant frames; sprite generation algorithms; subjective quality; video coding; video object; video sequence; video summary; warped frames; Acceleration; Cameras; Design engineering; Digital signal processing; High speed integrated circuits; Layout; MPEG 4 Standard; Motion estimation; Sprites (computer); Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035899
Filename
1035899
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