DocumentCode :
3584321
Title :
Real-time synthesis and rendering of flowing water in Chinese Ink Paintings
Author :
Chen, Tianding
Author_Institution :
Institute of Communications and Information Technology, Zhejiang Gongshang University, Hangzhou 310018, China
fYear :
2008
Firstpage :
136
Lastpage :
140
Abstract :
It focuses on a special category of Chinese Ink Painting, the landscape painting. Usually, the main elements in the landscape painting are mountains and water. We propose a simple method to synthesize the flow of water in the picture to make an artistic conception of it can be understood. The paper presents a real-time method to simulate and render the turbulent flow and splash of stream water over irregular terrain and dynamic rigid objects. In order to achieve real-time frame rates, we adopt a GPU (Graphics Processing Unit) particle system to perform the simulation and exploit 2D metaballs with billboards to represent the 3D water surface. Besides, our billboard rendering method for splash surface does not possess the traditional clipping artifact. Although our proposed method is not a direct physical simulation, the results are empirically plausible and efficient, and especially suitable for interactive graphics application such as computer games.
Keywords :
Billboard Rendering; Metaball; Particle System; Real-Time Synthesis;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Visual Information Engineering, 2008. VIE 2008. 5th International Conference on
ISSN :
0537-9989
Print_ISBN :
978-0-86341-914-0
Type :
conf
Filename :
4743405
Link To Document :
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