• DocumentCode
    3585236
  • Title

    Serious game based therapeutic: Towards therapeutic game design model for adolescence

  • Author

    Yusof, Norhana ; Rias, Riaza Mohd

  • Author_Institution
    Sch. of Multimedia Technol. & Commun., Univ. Utara Malaysia, Sintok, Malaysia
  • fYear
    2014
  • Firstpage
    40
  • Lastpage
    45
  • Abstract
    Serious games are considered as powerful tools in learning and instructional purpose. Besides that, serious game also gains its own popularity among children and adolescence. Given the wide popularity of serious game, therapists realize the advantages of using games as the assistive tool in psychotherapy so called therapeutic game. However, the lack of available comprehensive guideline for design and development of therapeutic game is still a barrier to the game developers to produce a high quality therapeutic game. Henceforward, this research aims to propose a design model by integrating core elements of selected therapeutic approach that is cognitive behavior therapy. The main issue in psychotherapy is engagement of adolescents into psychotherapy. To address this problem, the proposed model also integrates player experience as the essential element, which is highly related with engagement. The proposed model is derived from a comparative study of ten game design models.
  • Keywords
    cognition; patient treatment; psychology; serious games (computing); adolescence; assistive tool; children; cognitive behavior therapy; comprehensive guideline; game developer; psychotherapy; serious game based therapeutic; therapeutic game design model; Analytical models; Computers; Conferences; Electronic learning; Games; Guidelines; Medical treatment; adolescents; design model; engagement; mental illness; psychotherapy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    e-Learning, e-Management and e-Services (IC3e), 2014 IEEE Conference on
  • Type

    conf

  • DOI
    10.1109/IC3e.2014.7081239
  • Filename
    7081239