• DocumentCode
    3586368
  • Title

    Re-visit blocking texture cache design for modern GPU

  • Author

    Jhe-Yu Liou ; Chung-Ho Chen

  • Author_Institution
    Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
  • fYear
    2014
  • Firstpage
    288
  • Lastpage
    289
  • Abstract
    Texture cache plays a significant position in GPU design especially in a limited memory bandwidth environment such as mobile SoC system. In this paper, we evaluate the 6D blocking texture cache design through a sophisticated GPU simulator using DRAM memory model. Our experiment reveals that using a larger block can take advantage of the spatial locality of texel accesses, however, fetching a larger block which requires several burst runs in DRAM access, results in poor memory access efficiency. As a result, the block size used has to match with the DRAM burst length for the best memory access efficiency.
  • Keywords
    DRAM chips; cache storage; graphics processing units; 6D blocking texture cache design; DRAM access; DRAM memory model; GPU simulator; poor memory access efficiency; texel accesses; Data models; Graphics processing units; Instruction sets; Memory management; Random access memory; Three-dimensional displays; Timing; DRAM model; GPU architecture; Texture cache;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SoC Design Conference (ISOCC), 2014 International
  • Type

    conf

  • DOI
    10.1109/ISOCC.2014.7087652
  • Filename
    7087652