• DocumentCode
    3587969
  • Title

    Game-theoretic learning in a distributed-information setting: Distributed convergence to mean-centric equilibria

  • Author

    Swenson, Brian ; Kar, Soummya ; Xavier, Joao

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    2014
  • Firstpage
    1616
  • Lastpage
    1620
  • Abstract
    The paper considers distributed learning in large-scale games via fictitious-play type algorithms. Given a preassigned communication graph structure for information exchange among the players, this paper studies a distributed implementation of the Empirical Centroid Fictitious Play (ECFP) algorithm that is well-suited to large-scale games in terms of complexity and memory requirements. It is shown that the distributed algorithm converges to an equilibrium set denoted as the mean-centric equilibria (MCE) for a reasonably large class of games.
  • Keywords
    computational complexity; distributed algorithms; game theory; graph theory; ECFP algorithm; MCE; complexity requirements; distributed algorithm; distributed learning; empirical centroid fictitious play algorithm; fictitious-play type algorithms; information exchange; large-scale games; mean-centric equilibria; memory requirements; preassigned communication graph structure; Cognition; Convergence; Economics; Games; History; Joints; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signals, Systems and Computers, 2014 48th Asilomar Conference on
  • Print_ISBN
    978-1-4799-8295-0
  • Type

    conf

  • DOI
    10.1109/ACSSC.2014.7094739
  • Filename
    7094739