DocumentCode
3590279
Title
Design and implementation of machine vision for board game in lumen social robot system
Author
Subekti, Petrus Fajar ; Setijadi, Ary ; Rohman, Arief Syaichu
Author_Institution
Sch. of Electr. Eng. & Inf., Inst. Teknol., Bandung, Indonesia
Volume
4
fYear
2014
Firstpage
1
Lastpage
6
Abstract
Machine vision on Humanoid robot Nao, is homology with eye. The success of machine vision is heavily determined by interpretation process to get information of environment and object. This information will be used for decision making of robot action. On this research, machine vision will be applied for tictac- toe board game. This research will become stepping stone for machine vision method for robotic control. On this design and implementation, image interpretation, along with data communication and geometrical analysis will be processed to estimate position accurately and precisely. Furthermore, information is extracted from an image that made robot to recognize and interact with board game pawns. Decision making application will process information to give decision about game action of Nao Robot. The decision will be executed by robot´s arm actuator. The system runs well during the testing when battling with human player.
Keywords
artificial intelligence; computer vision; control engineering computing; humanoid robots; Nao humanoid robot; data communication; decision making; lumen social robot system; machine vision; robot action; robotic control; tic-tac-toe board game; Cameras; Decision making; Games; Image color analysis; Machine vision; Robot kinematics; camera; humanoid robot; image interpretation and processing; machine vision;
fLanguage
English
Publisher
ieee
Conference_Titel
System Engineering and Technology (ICSET), 2014 IEEE 4th International Conference on
Print_ISBN
978-1-4799-7188-6
Type
conf
DOI
10.1109/ICSEngT.2014.7111784
Filename
7111784
Link To Document