DocumentCode :
3591117
Title :
Behavior Design of Game Character´s Agent
Author :
Dujardin, Tony ; Routier, Jean-Christophe
Author_Institution :
LIFL, Univ. Lille 1, Villeneuve-d´´Ascq, France
Volume :
2
fYear :
2010
Firstpage :
423
Lastpage :
430
Abstract :
In human-level simulations, like video games can be, the design of character´s behaviors has an important impact on simulation realism. We propose to divide it into a reasoning part, dedicated to a planner, and an individuality part, assigned to an action selection mechanism. Applying the separation of declarative and procedural aspects, the principle is to provide every character´s agent with the same procedural mechanisms: the planner and the action selection mechanism. Declarative knowledge is then used at the agent level to individualize the behavior. The contribution of this paper consists in a motivation based action selection mechanism that allows individualization in behavior. The modularity provided by the motivations enables a large variety of behaviors for which the designer has to choose parameters. If the simulation of characters are our first motivation, the principles involved in the proposed motivation based action mechanism are general enough to be used in other contexts.
Keywords :
computer games; action selection mechanism; behavior design; declarative knowledge; game character agent; human-level simulations; video games; Artificial intelligence; Cognition; Context; Games; Lead; Observers; Planning; action selection; behavior; games; simulations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2010 IEEE/WIC/ACM International Conference on
Print_ISBN :
978-1-4244-8482-9
Electronic_ISBN :
978-0-7695-4191-4
Type :
conf
DOI :
10.1109/WI-IAT.2010.73
Filename :
5614750
Link To Document :
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