DocumentCode
3591782
Title
Augmented reality RPG card-based game
Author
Bedoya-Rodriguez, Santiago ; Gomez-Urbano, Cristian ; Uribe-Quevedoy, Alvaro ; Quintero, Christian
Author_Institution
Multimedia Eng., Mil. Nueva Granada Univ., Bogota, Colombia
fYear
2014
Firstpage
1
Lastpage
4
Abstract
Role Playing Games allow users to impersonate characters whose skills are managed through rules and game mechanics. Some popular games use cards where the user summons creatures, spells and other resources for winning the match. An important factor in these scenarios is the player´s imagination and the commitment to the role is playing, however, the game´s set up require a physical space containing a table for drawing the cards and space for the players. With the spreading of gaming hand-held and mobile devices, the development of RPG card-based video games have been gaining momentum as a complimentary mean for mobile experience the games against the computer or others around the world. Another alternative for increasing immersion can be found in augmented reality where the game cards can be enhanced with compute graphics to boost user engagement and interaction. This project develops an augmented reality RPG game where the cards are the markers, this approach differs from others where black and white markers are used for both the board and summoned cards. From the validation, players found this approach helpful as it provide information related to the creatures and spells for better strategy planning.
Keywords
augmented reality; computer games; human computer interaction; human factors; mobile computing; mobile handsets; augmented reality RPG card-based video game; black and white markers; game mechanics; gaming hand-held devices; gaming mobile devices; mobile experience; physical space; player imagination; role playing games; strategy planning; summoned cards; user engagement; user interaction; Animation; Art; Augmented reality; Computers; Games; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7118433
Filename
7118433
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