DocumentCode
3591784
Title
Using brain-computer interfaces to determine the location of missing people
Author
Aversano, Gabriel ; Cho, Victor ; Martin, Miguel Vargas
Author_Institution
Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2014
Firstpage
1
Lastpage
4
Abstract
Low-cost, non-invasive electroencephalography (EEG) headsets have become increasingly popular in recent years. Most noteworthy is the adoption of brain-computer interfaces (BCIs) by the non-academic community. Traditionally, these devices were used to assist persons with disabilities, but there has been a large momentum shift to applications for the regular consumer such as cognitive monitoring, cognitive well-being, entertainment, and personal software development through API´s and other software development tools. It is believed that the acceptance and interest will continue to grow. We believe that BCIs will be incorporated into everyday life and could be used to benefit society. The application we propose in this paper is determining the location of missing people. Here we describe the background and methodology behind our approach to test the hypothesis that a BCI system can indeed be used to narrow down the location of a missing person, which includes the procedure for ongoing experimental work. BCI systems can be incorporated into games, also known as serious games, and entertainment environments such as movies and YouTube videos. The increased interest in serious games and user-generated content make these the perfect media for our research.
Keywords
brain-computer interfaces; electroencephalography; entertainment; serious games (computing); BCI system; EEG headsets; YouTube videos; brain-computer interfaces; entertainment environments; missing people location; movies; nonacademic community; serious games; user-generated content; Brain-computer interfaces; Communities; Electrodes; Electroencephalography; Games; Headphones; Training; Brain-computer interfaces; Electroencephalography; Event related potential; Missing people;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7118434
Filename
7118434
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