DocumentCode
3593750
Title
Adaptive contour sampling and coding using skeleton and curvature
Author
Jaillet, E. ; Doudane, ZM Ghamri ; Melkemi, M. ; Baskurt, A.
Author_Institution
LIGIM, Univ. Claude Bernard, Villeurbanne, France
Volume
2
fYear
2000
Firstpage
899
Abstract
This paper presents a new binary shape sampling and coding method. Within the framework of the MPEG-4 standard, the binary shapes in video object plans have to be coded with a near to lossless approach in order to obtain a perfect spatial and temporal localization. For this purpose, a new sampling method based on the object skeleton is developed. The "r-sampling" is defined function of the local feature size (LFS) which is the distance between a shape point and the closest point on the medial axis of this shape. A weighting convex function φ depending on the local curvature is also introduced to increase the local adaptiveness of the sampling ("the r&c-sampling"). This new approach is tested on contours presenting high level details. The first results obtained are satisfactory in terms of both the reduction of samples and the reconstruction error.
Keywords
adaptive signal processing; code standards; data compression; feature extraction; image reconstruction; image sampling; image thinning; telecommunication standards; video coding; MPEG-4 standard; adaptive coding; adaptive contour sampling; binary shape coding; binary shape sampling; local curvature; local feature size; lossless coding; object skeleton; reconstruction error reduction; samples reduction; spatial localization; temporal localization; weighting convex function; Arithmetic; Encoding; Sampling methods; Shape; Skeleton; Spline; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2000. Proceedings. 2000 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-6297-7
Type
conf
DOI
10.1109/ICIP.2000.899860
Filename
899860
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