DocumentCode
3593754
Title
On DPCM and its variation applied to geometry compression
Author
Ng, Francis ; Yeo, Boon-Lock ; Yeung, Minerva
Volume
2
fYear
2000
Firstpage
907
Abstract
There has been increasing interest in 3D geometry compression. One reason is that the insufficient bandwidth between the graphics pipeline and the main memory is not able to handle the huge amount of 3D graphics data transferred between these two components. A variation of open-loop linear predictive quantization (OLPQ), a widely used but not well-studied coding technique, was proposed to become the geometry coding technique of MPEG4 3D model coding (3DMC). We compare the performance of OLPQ with the well-understood differential pulse code modulation (DPCM). Our results show that DPCM does not outperform OLPQ in the coding of vertex coordinates of 3D objects in the rate-distortion sense. Such results together with the lower complexity of OLPQ makes OLPQ a better geometry coding technique than DPCM.
Keywords
code standards; computational complexity; computer graphics; data compression; decoding; differential pulse code modulation; image coding; prediction theory; quantisation (signal); rate distortion theory; telecommunication standards; 3D geometry compression; 3D graphics data; 3D objects; DPCM; MPEG4 3D model coding; bandwidth; decoding; differential pulse code modulation; geometry coding; graphics pipeline; open-loop linear predictive quantization; performance; rate-distortion; vertex coordinates coding; Bandwidth; Geometry; Graphics; MPEG 4 Standard; Modulation coding; Pipelines; Predictive models; Pulse modulation; Quantization; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2000. Proceedings. 2000 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-6297-7
Type
conf
DOI
10.1109/ICIP.2000.899862
Filename
899862
Link To Document