DocumentCode :
3594727
Title :
Motivating computer science students by facilitating inderdisciplinary educational activities [Exploitation of a 3D Educational Game for Marketing]
Author :
Mavridis, Apostolos ; Tsiatsos, Thrasyvoulos
Author_Institution :
Department of Informatics Aristotle University of Thessaloniki Greece
fYear :
2014
Firstpage :
1
Lastpage :
6
Abstract :
This study investigates the integration of a 3D Collaborative Game into the learning process of a Marketing lesson. The research conducted in the context of a collaboration between two universities. Students from one university facilitated the game activity whereas the others played the game. The evaluation methodology was focused on users??? satisfaction, intension - purpose and attitude towards the game activity as well as on the motivational impact of the activity to the students who supported it. The preliminary results of the evaluation were promising and revealed that there is a great interest from the side of the learners towards the use of games in the learning process.
Keywords :
Collaboration; Collaborative work; Computers; Engineering education; Games; Three-dimensional displays; 3D game; Collaborative learning; Marketing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Engineering Education Conference (EDUCON), 2014 IEEE
Type :
conf
DOI :
10.1109/EDUCON.2014.7130483
Filename :
7130483
Link To Document :
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