DocumentCode
3595632
Title
Automated 3D model reconstruction from photographs
Author
Bourke, Paul
Author_Institution
Univ. of Western Australia, Perth, WA, Australia
fYear
2014
Firstpage
21
Lastpage
24
Abstract
This workshop is intended to provide an overview of the state of the art as well as practical considerations in relation to the automatic reconstruction of textured 3D models solely from a number of photographs. Presented will be the theory, introduction to the current software solutions and possible pipelines as well as some of the post processing requirements and tools. Reference will be made to camera, lenses and photographing techniques that result in an optimal chance of successful reconstructions. In short, the workshop will aim to provide a complete introduction to the subject. The emphasis will be towards creating 3D assets for gaming and virtual environments as well as targeting the recording and archive of heritage objects or places. These later applications will be the topic of most of the examples based upon the practical deployment of this technology by the author.
Keywords
image reconstruction; photogrammetry; 3D assets; automated textured 3D model reconstruction; gaming; heritage objects; heritage places; photographs; virtual environments; Australia; Cameras; Computer vision; Conferences; Solid modeling; Surface reconstruction; Three-dimensional displays; 3D reconstruction; Bundler; Photogrammetry; SfM; Structure from Motion; archaeology; archives; heritage;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems & Multimedia (VSMM), 2014 International Conference on
Type
conf
DOI
10.1109/VSMM.2014.7136644
Filename
7136644
Link To Document