DocumentCode :
3595632
Title :
Automated 3D model reconstruction from photographs
Author :
Bourke, Paul
Author_Institution :
Univ. of Western Australia, Perth, WA, Australia
fYear :
2014
Firstpage :
21
Lastpage :
24
Abstract :
This workshop is intended to provide an overview of the state of the art as well as practical considerations in relation to the automatic reconstruction of textured 3D models solely from a number of photographs. Presented will be the theory, introduction to the current software solutions and possible pipelines as well as some of the post processing requirements and tools. Reference will be made to camera, lenses and photographing techniques that result in an optimal chance of successful reconstructions. In short, the workshop will aim to provide a complete introduction to the subject. The emphasis will be towards creating 3D assets for gaming and virtual environments as well as targeting the recording and archive of heritage objects or places. These later applications will be the topic of most of the examples based upon the practical deployment of this technology by the author.
Keywords :
image reconstruction; photogrammetry; 3D assets; automated textured 3D model reconstruction; gaming; heritage objects; heritage places; photographs; virtual environments; Australia; Cameras; Computer vision; Conferences; Solid modeling; Surface reconstruction; Three-dimensional displays; 3D reconstruction; Bundler; Photogrammetry; SfM; Structure from Motion; archaeology; archives; heritage;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems & Multimedia (VSMM), 2014 International Conference on
Type :
conf
DOI :
10.1109/VSMM.2014.7136644
Filename :
7136644
Link To Document :
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