• DocumentCode
    3595632
  • Title

    Automated 3D model reconstruction from photographs

  • Author

    Bourke, Paul

  • Author_Institution
    Univ. of Western Australia, Perth, WA, Australia
  • fYear
    2014
  • Firstpage
    21
  • Lastpage
    24
  • Abstract
    This workshop is intended to provide an overview of the state of the art as well as practical considerations in relation to the automatic reconstruction of textured 3D models solely from a number of photographs. Presented will be the theory, introduction to the current software solutions and possible pipelines as well as some of the post processing requirements and tools. Reference will be made to camera, lenses and photographing techniques that result in an optimal chance of successful reconstructions. In short, the workshop will aim to provide a complete introduction to the subject. The emphasis will be towards creating 3D assets for gaming and virtual environments as well as targeting the recording and archive of heritage objects or places. These later applications will be the topic of most of the examples based upon the practical deployment of this technology by the author.
  • Keywords
    image reconstruction; photogrammetry; 3D assets; automated textured 3D model reconstruction; gaming; heritage objects; heritage places; photographs; virtual environments; Australia; Cameras; Computer vision; Conferences; Solid modeling; Surface reconstruction; Three-dimensional displays; 3D reconstruction; Bundler; Photogrammetry; SfM; Structure from Motion; archaeology; archives; heritage;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems & Multimedia (VSMM), 2014 International Conference on
  • Type

    conf

  • DOI
    10.1109/VSMM.2014.7136644
  • Filename
    7136644