DocumentCode
3595810
Title
Reducing latency when using Virtual Reality for teaching in sport
Author
Iskandar, Yulita Hanum P ; Gilbert, Lester ; Wills, Gary B.
Author_Institution
Learning Technol. Res. Group, Univ. of Southampton, Southampton
Volume
3
fYear
2008
Firstpage
1
Lastpage
5
Abstract
Latency is a frequently cited shortcoming of virtual reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.
Keywords
computer aided instruction; digital simulation; optimisation; sport; teaching; virtual reality; complex virtual teaching applications; heuristic prediction algorithms; latency reduction; mathematical algorithms; sport teaching; synchronization squash simulation; virtual reality; Application software; Computer science; Delay; Education; Feedback; Heuristic algorithms; Medical simulation; Prediction algorithms; Predictive models; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology, 2008. ITSim 2008. International Symposium on
Print_ISBN
978-1-4244-2327-9
Electronic_ISBN
978-1-4244-2328-6
Type
conf
DOI
10.1109/ITSIM.2008.4632076
Filename
4632076
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