DocumentCode
3600556
Title
Exploiting Social Ties for Cooperative D2D Communications: A Mobile Social Networking Case
Author
Xu Chen ; Proulx, Brian ; Xiaowen Gong ; Junshan Zhang
Author_Institution
Sch. of Electr., Comput. & Energy Eng., Arizona State Univ., Tempe, AZ, USA
Volume
23
Issue
5
fYear
2015
Firstpage
1471
Lastpage
1484
Abstract
Thanks to the convergence of pervasive mobile communications and fast-growing online social networking, mobile social networking is penetrating into our everyday life. Aiming to develop a systematic understanding of mobile social networks, in this paper we exploit social ties in human social networks to enhance cooperative device-to-device (D2D) communications. Specifically, as handheld devices are carried by human beings, we leverage two key social phenomena, namely social trust and social reciprocity, to promote efficient cooperation among devices. With this insight, we develop a coalitional game-theoretic framework to devise social-tie-based cooperation strategies for D2D communications. We also develop a network-assisted relay selection mechanism to implement the coalitional game solution, and show that the mechanism is immune to group deviations, individually rational, truthful, and computationally efficient. We evaluate the performance of the mechanism by using real social data traces. Simulation results corroborate that the proposed mechanism can achieve significant performance gain over the case without D2D cooperation.
Keywords
cooperative communication; game theory; mobile computing; mobile radio; relay networks (telecommunication); social networking (online); coalitional game-theoretic framework; cooperative D2D communications; cooperative device-to-device communications; fast-growing online social networking; group deviations; handheld devices; human social networks; mobile social networking; network-assisted relay selection mechanism; pervasive mobile communications; real social data traces; social reciprocity; social trust; social-tie-based cooperation strategy; Base stations; Games; Handheld computers; Mobile communication; Mobile computing; Relays; Social network services; Cooperative networking; device-to-device (D2D); game theory; mobile social networking; social reciprocity; social trust;
fLanguage
English
Journal_Title
Networking, IEEE/ACM Transactions on
Publisher
ieee
ISSN
1063-6692
Type
jour
DOI
10.1109/TNET.2014.2329956
Filename
6839046
Link To Document