Title :
Impact on Student Motivation by Using a QR-Based U-Learning Material Production System to Create Authentic Learning Experiences
Author :
Kai-Yi Chin ; Ko-Fong Lee ; Yen-Lin Chen
Author_Institution :
Dept. of Digital Humanities, Aletheia Univ., Taipei, Taiwan
Abstract :
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for students. A quasi-experimental research design was used to evaluate the overall effectiveness of QR-ULMPS; the Unified Theory of Acceptance and Use of Technology (UTAUT) assessed the feasibility of using QR-ULMPS to implement teaching activities; while the Instructional Materials Motivation Survey (IMMS) was used to measure the students´ learning motivation after using the proposed u-learning system. From the results of the UTAUT questionnaire, we found that teachers rated the system postively and were willing to accept and adopt QR-ULMPS into their course content. Teachers also agreed that QR-ULMPS was a useful tool to motivate students´ learning during outdoor teaching activities. Moreover, results of the IMMS questionnaire indicated that students assigned to the proposed u-learning system achieved better results than participants learning via conventional methods. We believe that the proposed u-learning system is advantageous because it enhances student motivation and allows for higher levels of engagement, particularly during outdoor learning activities. Thus, we conclude that the proposed u-learning system can create a learning experience that both interests and engages students. Although QR-ULMPS is not mature enough to be used across a sundry of educational domains, it provides an innovative opportunity for teachers to integrate a novel teaching methodology that challenges traditional educational norms.
Keywords :
art; computer aided instruction; educational courses; teaching; ubiquitous computing; IMMS; QR-ULMPS; QR-based u-learning material production system; UTAUT; authentic learning experiences; college level student motivation; context-aware u-learning environment; education tool; educational domains; instructional materials motivation survey; liberal arts course; outdoor teaching activities; quasiexperimental research design; students learning motivation; teaching methodology; traditional educational norms; unified theory of acceptance and use of technology; Computer aided instruction; Context awareness; Multimedia communication; Radiofrequency identification; Smart phones; Computer-assisted instruction; computer-assisted instruction; context-aware ubiquitous learning; context-aware ubiquitous learning; educational technology; educational technology; mobile learning; student motivation;
Journal_Title :
Learning Technologies, IEEE Transactions on
DOI :
10.1109/TLT.2015.2416717