DocumentCode :
3601859
Title :
Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies
Author :
Jaeha Kim ; Chang-Gyu Lee ; Jeha Ryu
Author_Institution :
Robot. Res. Center, Korea Inst. of Sci. & Technol., Seoul, South Korea
Volume :
8
Issue :
4
fYear :
2015
Firstpage :
345
Lastpage :
355
Abstract :
This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.
Keywords :
data structures; image processing; rendering (computer graphics); LOMI; collision detection speed; depth cube; local occupancy map instance; object data representation; orthogonal depth images; rigid bodies; six degree-of-freedom haptic rendering; Collision avoidance; Haptic interfaces; Image resolution; Object recognition; Rendering (computer graphics); Virtual environments; 6-DOF haptic rendering; Haptics; depth image;
fLanguage :
English
Journal_Title :
Haptics, IEEE Transactions on
Publisher :
ieee
ISSN :
1939-1412
Type :
jour
DOI :
10.1109/TOH.2015.2422298
Filename :
7084668
Link To Document :
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