DocumentCode :
3603972
Title :
Live Texturing of Augmented Reality Characters from Colored Drawings
Author :
Magnenat, Stephane ; Dat Tien Ngo ; Zund, Fabio ; Ryffel, Mattia ; Noris, Gioacchino ; Rothlin, Gerhard ; Marra, Alessia ; Nitti, Maurizio ; Fua, Pascal ; Gross, Markus ; Sumner, Robert W.
Author_Institution :
Disney Res. Zurich, Zurich, Switzerland
Volume :
21
Issue :
11
fYear :
2015
Firstpage :
1201
Lastpage :
1210
Abstract :
Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child´s coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.
Keywords :
augmented reality; computer animation; image texture; interactive systems; video streaming; 2D colored drawing; 3D character; animated 3D version; augmented reality characters; augmented reality coloring book app; children imagination; content creation pipeline; creative expression; deformable surface tracking method; digital devices; digital enhancements; interactive books; live texturing; mobile device; occluded regions; outlier rejection algorithm; printed coloring book; real-time tracking; real-world activities; surface deformation recovery; texturing process; video stream; visible regions; Books; Cameras; Feature extraction; Image color analysis; Pipelines; Real-time systems; Shape; Augmented reality; deformable surface tracking; drawing coloring; inpainting; interactive books;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2015.2459871
Filename :
7165658
Link To Document :
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