DocumentCode :
3606767
Title :
Breathing Life into Shapes
Author :
Jacobson, Alec
Volume :
35
Issue :
5
fYear :
2015
Firstpage :
92
Lastpage :
100
Abstract :
Shape articulation transforms a lifeless geometric object into a vibrant character. Computers enrich artists´ toolsets dramatically. They not only endow artists with the power to manipulate virtual 2D and 3D scenes, but they also eliminate tedium and expedite prototyping, freeing artists to focus on creative aspects. With such power comes a temptation to lean entirely on the computer. Computationally intensive animation systems sacrifice real-time feedback for physical accuracy. How can we leverage modern computational power to create the best possible shape deformations while maintaining real-time performance as a mandatory invariant? This article summarizes efforts to answer this, culminating in a deformation system with the quality of slow, nonlinear optimization, but at lightning speed.
Keywords :
computer animation; three-dimensional printing; Breathing Life; intensive animation system; lifeless geometric object; lightning speed; mandatory invariant; modern computational power; nonlinear optimization; shape articulation; sufficient shape deformation interface; vibrant character; virtual 2D scene; virtual 3D scene; Animation; Harmonic analysis; Real-time systems; Shape analysis; Three-dimensional displays; Transforms; LBS; computer graphics; linear blend skinning; real-time animation; real-time shape deformation; shape articulation; shape editing;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.110
Filename :
7274408
Link To Document :
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