DocumentCode :
3606778
Title :
Visual Perspective and Feedback Guidance for VR Free-Throw Training
Author :
Covaci, Alexandra ; Olivier, Anne-Helene ; Multon, Franck
Author_Institution :
Intell. Environments Res. Group, Middlesex Univ. of London, London, UK
Volume :
35
Issue :
5
fYear :
2015
Firstpage :
55
Lastpage :
65
Abstract :
Accurate distance perception and natural interactions are mandatory conditions when training precision aiming tasks in VR. However, many factors specific to virtual environments (VEs) lead to differences in the way users execute a motor task in VR versus the real world. To investigate these differences, the authors performed a study on basketball beginners´ free-throw performance in VEs under different visual conditions. Although the success rate is not statistically different, some adaptations occurred in the way the users performed the task, depending on the visual conditions. In the third-person perspective visual condition, the release parameters indicate that the users more accurately estimated distance to target. Adding visual guidance information (gradual depth information showing the ideal ball trajectory) also led to more natural motor behavior. The final aim of this study was to develop a reliable basketball free-throw training system in VEs, so the authors compared beginners´ performances in VR with experts´ models of performance. Their results show that most of the performance variables tended to evolve closer to the experts´ performance during the training in the VE.
Keywords :
sport; virtual reality; VE; VR free-throw training; ball trajectory; basketball beginner free-throw performance; basketball free-throw training system; distance perception; feedback guidance; gradual depth information; natural interactions; natural motor behavior; precision aiming task training; real world; release parameters; virtual environments; visual conditions; visual perspective; Computational modeling; Precision engineering; Solid modeling; Training; Trajectory; Virtual environments; Virtual reality; Visualization; computer graphics; natural behavior in virtual environments; perception; sports training; user studies; virtual reality; virtual worlds training simulation;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.95
Filename :
7274420
Link To Document :
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