DocumentCode
3610716
Title
Trends in Continuity and Interpolation for Computer Graphics
Author
Gonzalez Garcia, Francisco
Volume
35
Issue
6
fYear
2015
Firstpage
76
Lastpage
82
Abstract
In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material. As part of this process, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of these three important and related fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches related to continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).
Keywords
data visualisation; image texture; interpolation; mesh generation; rendering (computer graphics); 3D models; computer graphics; data visualization; deformation; interpolation; mesh texturing; object space; rendering; screen space; texture space; Computational modeling; Deformable models; Interpolation; Rendering (computer graphics); Solid modeling; Three-dimensional displays; 3D model; computer graphics; computer graphics applications; mesh deformation; rendering; texturing; videogame design;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2015.129
Filename
7331160
Link To Document