• DocumentCode
    3610716
  • Title

    Trends in Continuity and Interpolation for Computer Graphics

  • Author

    Gonzalez Garcia, Francisco

  • Volume
    35
  • Issue
    6
  • fYear
    2015
  • Firstpage
    76
  • Lastpage
    82
  • Abstract
    In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material. As part of this process, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of these three important and related fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches related to continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).
  • Keywords
    data visualisation; image texture; interpolation; mesh generation; rendering (computer graphics); 3D models; computer graphics; data visualization; deformation; interpolation; mesh texturing; object space; rendering; screen space; texture space; Computational modeling; Deformable models; Interpolation; Rendering (computer graphics); Solid modeling; Three-dimensional displays; 3D model; computer graphics; computer graphics applications; mesh deformation; rendering; texturing; videogame design;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2015.129
  • Filename
    7331160