DocumentCode
3613780
Title
Virtual climbing plants competing for space
Author
B. Benes;E.U. Millan
Author_Institution
Instituto Tecnologico y de Estudios Superiores de Monterrey, Campus Ciudad de Mexico, Tlalpan, Mexico
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
33
Lastpage
42
Abstract
An old algorithm for visual simulation of climbing plants is extended here. Plants are modeled as systems of oriented particles that are able to sense their environment. Particles move to the best locations using directed random walk. We use the phenomenon of traumatic reiteration for critical cases. If there is no location for further growth possible the particle dies, but before that it sends a signal that is propagated down in the plant structure. This signal activates the closest possible sleeping particle that takes its job. We use an associated voxel space for collisions and space occupancy detection as well as for evaluating the illumination of the plant organs. The algorithm is fast, easy to implement, and runs interactively even for quite large scenes on a medium-class computer. We believe that this approach can be used as an interactive technique in architecture, computer games, computer animation, etc.
Keywords
"Computational modeling","Fractals","Topology","Animation","Geometry","Process control","Cities and towns","Lighting","Layout","Computer architecture"
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017504
Filename
1017504
Link To Document