• DocumentCode
    3613856
  • Title

    Genetic algorithms in animation of volumetric clouds

  • Author

    B. Lipus;N. Guid

  • Author_Institution
    Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    423
  • Abstract
    Realistic modeling and animating clouds are ones of the hardest tasks in computer animation. There are different techniques used in computer graphics for representing clouds. Our work is based on volume-rendered implicit junction, for volumetric cloud modeling. Basically, implicit primitives are controlled by a modified particle system. We propose genetic algorithms for initialization of the particle system. They provide an alternative to traditional optimization techniques and are also useful in the key-frame animation. Additionally, we introduce some new ideas in volumetric clouds animation: advanced techniques for controlling a large collection of individual elements - flocks and autonomous behavior. Some properties of these techniques are also applicable in the cloud animation.
  • Keywords
    "Genetic algorithms","Animation","Clouds","Control systems","Space technology","Computer science","Computer graphics","Computational modeling","Computer simulation","Fractals"
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Interfaces, 2002. ITI 2002. Proceedings of the 24th International Conference on
  • ISSN
    1330-1012
  • Print_ISBN
    953-96769-5-9
  • Type

    conf

  • DOI
    10.1109/ITI.2002.1024711
  • Filename
    1024711