DocumentCode
3613856
Title
Genetic algorithms in animation of volumetric clouds
Author
B. Lipus;N. Guid
Author_Institution
Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
423
Abstract
Realistic modeling and animating clouds are ones of the hardest tasks in computer animation. There are different techniques used in computer graphics for representing clouds. Our work is based on volume-rendered implicit junction, for volumetric cloud modeling. Basically, implicit primitives are controlled by a modified particle system. We propose genetic algorithms for initialization of the particle system. They provide an alternative to traditional optimization techniques and are also useful in the key-frame animation. Additionally, we introduce some new ideas in volumetric clouds animation: advanced techniques for controlling a large collection of individual elements - flocks and autonomous behavior. Some properties of these techniques are also applicable in the cloud animation.
Keywords
"Genetic algorithms","Animation","Clouds","Control systems","Space technology","Computer science","Computer graphics","Computational modeling","Computer simulation","Fractals"
Publisher
ieee
Conference_Titel
Information Technology Interfaces, 2002. ITI 2002. Proceedings of the 24th International Conference on
ISSN
1330-1012
Print_ISBN
953-96769-5-9
Type
conf
DOI
10.1109/ITI.2002.1024711
Filename
1024711
Link To Document