• DocumentCode
    3614390
  • Title

    Modeling virtual ecosystems with the proactive guidance of agents

  • Author

    B. Benes;E.D. Espinosa

  • Author_Institution
    Campus Ciudad de Mexico, ITESM, Mexico
  • fYear
    2003
  • fDate
    6/25/1905 12:00:00 AM
  • Firstpage
    126
  • Lastpage
    131
  • Abstract
    In mainstream geometric modeling, cultivating virtual plant ecosystems is a difficult task. Algorithms for realistic scene generation are rooted in procedural models with no explicit or poor external control. We propose that virtual ecosystems modeling may be boosted using software agents as behavioral tools. An ecosystem grows and is driven by its internal rules of development. If it is left to its own fate, it will reach stability on the edge of chaos. Agents interact with ecosystems by adding plants, cutting or killing them, watering, stepping-over, or favoring some plant species. An agent is a characterization artifact that shows proactive conduct and is described by its set of sensors, effectors, internal states, and habits. Habits are defined as continuous functions and allow for characterizing a wide variety of behaviors.
  • Keywords
    "Ecosystems","Solid modeling","Computer graphics","Insects","Layout","Software agents","Computational modeling","Uncertainty","Stability","Chaos"
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation and Social Agents, 2003. 16th International Conference on
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1934-2
  • Type

    conf

  • DOI
    10.1109/CASA.2003.1199313
  • Filename
    1199313