DocumentCode
3614390
Title
Modeling virtual ecosystems with the proactive guidance of agents
Author
B. Benes;E.D. Espinosa
Author_Institution
Campus Ciudad de Mexico, ITESM, Mexico
fYear
2003
fDate
6/25/1905 12:00:00 AM
Firstpage
126
Lastpage
131
Abstract
In mainstream geometric modeling, cultivating virtual plant ecosystems is a difficult task. Algorithms for realistic scene generation are rooted in procedural models with no explicit or poor external control. We propose that virtual ecosystems modeling may be boosted using software agents as behavioral tools. An ecosystem grows and is driven by its internal rules of development. If it is left to its own fate, it will reach stability on the edge of chaos. Agents interact with ecosystems by adding plants, cutting or killing them, watering, stepping-over, or favoring some plant species. An agent is a characterization artifact that shows proactive conduct and is described by its set of sensors, effectors, internal states, and habits. Habits are defined as continuous functions and allow for characterizing a wide variety of behaviors.
Keywords
"Ecosystems","Solid modeling","Computer graphics","Insects","Layout","Software agents","Computational modeling","Uncertainty","Stability","Chaos"
Publisher
ieee
Conference_Titel
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN
1087-4844
Print_ISBN
0-7695-1934-2
Type
conf
DOI
10.1109/CASA.2003.1199313
Filename
1199313
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