DocumentCode
3614621
Title
4D volume rendering by differential splatting
Author
G. Klajnsek;B. Csebfalvi
Author_Institution
Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia
fYear
2003
fDate
6/25/1905 12:00:00 AM
Firstpage
651
Lastpage
656
Abstract
X-ray like volume rendering is adapted to time-varying data visualization. The proposed method can be interpreted as an object-order version of differential volume rendering. Time steps are encoded as a sequence of differential volumes which are then directly projected onto the image plane to calculate differential images between consecutive frames. The projection of differential volumes is performed by using the splatting method. Due to the simplified visualization model and the object-order approach, those pixels which are affected by the changed voxels can be directly refreshed, without resampling the volume by ray casting. However, compositing is limited to intensity integration. In order to improve spatial impression, differential splatting is extended to depth cueing and hemispherical shading.
Keywords
"Rendering (computer graphics)","Pixel","Data visualization","Casting","Spatial coherence","X-ray imaging","Computational fluid dynamics","Computed tomography","Magnetic resonance imaging","Hardware"
Publisher
ieee
Conference_Titel
Information Technology Interfaces, 2003. ITI 2003. Proceedings of the 25th International Conference on
ISSN
1330-1012
Print_ISBN
953-96769-6-7
Type
conf
DOI
10.1109/ITI.2003.1225417
Filename
1225417
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