• DocumentCode
    3614621
  • Title

    4D volume rendering by differential splatting

  • Author

    G. Klajnsek;B. Csebfalvi

  • Author_Institution
    Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia
  • fYear
    2003
  • fDate
    6/25/1905 12:00:00 AM
  • Firstpage
    651
  • Lastpage
    656
  • Abstract
    X-ray like volume rendering is adapted to time-varying data visualization. The proposed method can be interpreted as an object-order version of differential volume rendering. Time steps are encoded as a sequence of differential volumes which are then directly projected onto the image plane to calculate differential images between consecutive frames. The projection of differential volumes is performed by using the splatting method. Due to the simplified visualization model and the object-order approach, those pixels which are affected by the changed voxels can be directly refreshed, without resampling the volume by ray casting. However, compositing is limited to intensity integration. In order to improve spatial impression, differential splatting is extended to depth cueing and hemispherical shading.
  • Keywords
    "Rendering (computer graphics)","Pixel","Data visualization","Casting","Spatial coherence","X-ray imaging","Computational fluid dynamics","Computed tomography","Magnetic resonance imaging","Hardware"
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Interfaces, 2003. ITI 2003. Proceedings of the 25th International Conference on
  • ISSN
    1330-1012
  • Print_ISBN
    953-96769-6-7
  • Type

    conf

  • DOI
    10.1109/ITI.2003.1225417
  • Filename
    1225417