DocumentCode :
3615670
Title :
Particle rendering engine in DSP and FPGA
Author :
P. Zemcik;A. Herout;L. Crha;O. Fucik;P. Tupec
Author_Institution :
Fac. of Inf. Technol., Brno Univ. of Technol., Czech Republic
fYear :
2004
fDate :
6/26/1905 12:00:00 AM
Firstpage :
361
Lastpage :
368
Abstract :
We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.
Keywords :
"Engines","Digital signal processing","Field programmable gate arrays","Rendering (computer graphics)","Computer graphics","Hardware","Space technology","Digital signal processing chips","Shape","Manufacturing"
Publisher :
ieee
Conference_Titel :
Engineering of Computer-Based Systems, 2004. Proceedings. 11th IEEE International Conference and Workshop on the
Print_ISBN :
0-7695-2125-8
Type :
conf
DOI :
10.1109/ECBS.2004.1316720
Filename :
1316720
Link To Document :
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