• DocumentCode
    3618229
  • Title

    Structuring baseball live games based on speech recognition using task dependent knowledge and emotion state recognition

  • Author

    A. Sako;Y. Ariki

  • Author_Institution
    Dept. of Comput. & Syst. Eng., Kobe Univ., Japan
  • Volume
    1
  • fYear
    2005
  • fDate
    6/27/1905 12:00:00 AM
  • Abstract
    It is a difficult problem to recognize baseball live speech because the speech is rather fast, noisy, emotional and disfluent due to rephrasing, repetition, mistakes and grammatical deviation caused by the spontaneous speaking style. To solve these problems, we propose a speech recognition method incorporating emotion state as well as baseball game knowledge, such as counting of inning, out, strike and ball. Due to this emotion state and task dependent knowledge, the proposed method can effectively prevent speech recognition errors. This method is formalized in the framework of probability theory and implemented in the conventional speech decoding (Viterbi) algorithm. Experimental results show that the proposed approach improves the structuring and segmentation accuracy as well as keywords accuracy.
  • Keywords
    "Speech recognition","Emotion recognition","Games","Multimedia databases","Layout","Hidden Markov models","Decoding","Viterbi algorithm","Knowledge engineering","Systems engineering and theory"
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech, and Signal Processing, 2005. Proceedings. (ICASSP ´05). IEEE International Conference on
  • ISSN
    1520-6149
  • Print_ISBN
    0-7803-8874-7
  • Type

    conf

  • DOI
    10.1109/ICASSP.2005.1415297
  • Filename
    1415297