• DocumentCode
    3622520
  • Title

    A Differential Evolution for the Tuning of a Chess Evaluation Function

  • Author

    B. Boskovic;S. Greiner;J. Brest;V. Zumer

  • Author_Institution
    Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia, (email: borko.boskovic@uni-mb.si).
  • fYear
    2006
  • fDate
    6/28/1905 12:00:00 AM
  • Firstpage
    1851
  • Lastpage
    1856
  • Abstract
    We describe an approach for tuning a chess program evaluation function. The general idea is based on the differential evolution algorithm. The tuning of the evaluation function has been implemented using only final outcomes of games. Each individual of the population represents a chess program with specific (different) parameters of its evaluation function. The principal objective is to ascertain fitness values of individuals in order to promote them into successive generations. This is achieved by competition between individuals of two populations which also changes the individuals of both populations. The preliminary results show that less generations are necessary to obtain good (tuned) parameters. Acquired results have exhibited the fact that population individuals (vectors) are not as diverse as they would be if no changes were made during the competition.
  • Keywords
    "Humans","Artificial intelligence","Hardware","Stress","Computational modeling","Computer simulation","Simulated annealing","Evolutionary computation","Computer science","Testing"
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • ISSN
    1089-778X
  • Print_ISBN
    0-7803-9487-9
  • Electronic_ISBN
    1941-0026
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688532
  • Filename
    1688532