DocumentCode :
3626548
Title :
Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments
Author :
Dr. Zoran Popovic
Author_Institution :
Univ. of Washington, Seattle
fYear :
2007
Firstpage :
3
Lastpage :
3
Abstract :
Summary form only given. We argue that real-time domain of interactive games requires completely new approach to algorithms for most problems in computer graphics. To illustrate this point, we describe our recent work on two very different phenomena, human locomotion and fluid simulations, and show how the requirements of high-fidelity, realtime performance and unconditional stability resulted in some very unusual algorithms to these well studied problems.
Keywords :
"Computational modeling","Automatic control","Optimal control","Computer graphics","Humans","Multidimensional systems","Application software","Stability","Reduced order systems","Spinning"
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG ´07. 15th Pacific Conference on
ISSN :
1550-4085
Print_ISBN :
0-7695-3009-5;978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.67
Filename :
4392707
Link To Document :
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