• DocumentCode
    3628398
  • Title

    Real-time simulation of a sailboat

  • Author

    Pawel Filipczuk;Slawomir Nikiel

  • Author_Institution
    University of Zielona G?ra, Poland
  • fYear
    2008
  • fDate
    5/1/2008 12:00:00 AM
  • Firstpage
    970
  • Lastpage
    974
  • Abstract
    Game programming and real-time simulation systems are usually based on key-framed and motion-capture animations. Introduction of HAVOK and AGEIA PhysX technologies released game developers from some burden of predefined animation paths and shifted problem to autonomous modeling of physics. Recent developments of graphic shader languages along with the interoperability of COLLADA opens path to interchange of geometry, textures and physics between different run-time environments. Real-time computer graphics systems are currently limited to rigid-body physics that is in sharp contrast with off-line rendering environments. The paper presents a proposition of real-time simulation of a sailboat exploring both rigid-bodies and soft-bodies. The elastic model is based on cloth simulation without ripping capability.
  • Keywords
    "Solid modeling","Computational modeling","Boats","Force","Real time systems","Physics","Aerodynamics"
  • Publisher
    ieee
  • Conference_Titel
    Human System Interactions, 2008 Conference on
  • ISSN
    2158-2246
  • Print_ISBN
    978-1-4244-1542-7
  • Electronic_ISBN
    2158-2254
  • Type

    conf

  • DOI
    10.1109/HSI.2008.4581575
  • Filename
    4581575