DocumentCode
3628398
Title
Real-time simulation of a sailboat
Author
Pawel Filipczuk;Slawomir Nikiel
Author_Institution
University of Zielona G?ra, Poland
fYear
2008
fDate
5/1/2008 12:00:00 AM
Firstpage
970
Lastpage
974
Abstract
Game programming and real-time simulation systems are usually based on key-framed and motion-capture animations. Introduction of HAVOK and AGEIA PhysX technologies released game developers from some burden of predefined animation paths and shifted problem to autonomous modeling of physics. Recent developments of graphic shader languages along with the interoperability of COLLADA opens path to interchange of geometry, textures and physics between different run-time environments. Real-time computer graphics systems are currently limited to rigid-body physics that is in sharp contrast with off-line rendering environments. The paper presents a proposition of real-time simulation of a sailboat exploring both rigid-bodies and soft-bodies. The elastic model is based on cloth simulation without ripping capability.
Keywords
"Solid modeling","Computational modeling","Boats","Force","Real time systems","Physics","Aerodynamics"
Publisher
ieee
Conference_Titel
Human System Interactions, 2008 Conference on
ISSN
2158-2246
Print_ISBN
978-1-4244-1542-7
Electronic_ISBN
2158-2254
Type
conf
DOI
10.1109/HSI.2008.4581575
Filename
4581575
Link To Document