DocumentCode
3629178
Title
High-speed volume ray casting with CUDA
Author
Lukas Marsalek;Armin Hauber;Philipp Slusallek
Author_Institution
Saarland University, Germany
fYear
2008
Firstpage
185
Lastpage
185
Abstract
Volume ray casting experiences a renewed interest in the last decade. Largely due to the graphics hardware, which enabled real-time implementations competitive in speed with slicing. However these implementations need specialized shader languages and are forced to use graphics APIs. It makes implementation of advanced methods difficult and hinders performance, bending the programming and execution model for something it was not designed to. In late 2006 a new generation of GPUs has been introduced together with CUDA, C-language API.
Keywords
"Graphics","Hardware","Casting","Kernel","Data visualization","Foot","Registers"
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634648
Filename
4634648
Link To Document