DocumentCode :
3629178
Title :
High-speed volume ray casting with CUDA
Author :
Lukas Marsalek;Armin Hauber;Philipp Slusallek
Author_Institution :
Saarland University, Germany
fYear :
2008
Firstpage :
185
Lastpage :
185
Abstract :
Volume ray casting experiences a renewed interest in the last decade. Largely due to the graphics hardware, which enabled real-time implementations competitive in speed with slicing. However these implementations need specialized shader languages and are forced to use graphics APIs. It makes implementation of advanced methods difficult and hinders performance, bending the programming and execution model for something it was not designed to. In late 2006 a new generation of GPUs has been introduced together with CUDA, C-language API.
Keywords :
"Graphics","Hardware","Casting","Kernel","Data visualization","Foot","Registers"
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Print_ISBN :
978-1-4244-2741-3
Type :
conf
DOI :
10.1109/RT.2008.4634648
Filename :
4634648
Link To Document :
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