• DocumentCode
    3629178
  • Title

    High-speed volume ray casting with CUDA

  • Author

    Lukas Marsalek;Armin Hauber;Philipp Slusallek

  • Author_Institution
    Saarland University, Germany
  • fYear
    2008
  • Firstpage
    185
  • Lastpage
    185
  • Abstract
    Volume ray casting experiences a renewed interest in the last decade. Largely due to the graphics hardware, which enabled real-time implementations competitive in speed with slicing. However these implementations need specialized shader languages and are forced to use graphics APIs. It makes implementation of advanced methods difficult and hinders performance, bending the programming and execution model for something it was not designed to. In late 2006 a new generation of GPUs has been introduced together with CUDA, C-language API.
  • Keywords
    "Graphics","Hardware","Casting","Kernel","Data visualization","Foot","Registers"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
  • Print_ISBN
    978-1-4244-2741-3
  • Type

    conf

  • DOI
    10.1109/RT.2008.4634648
  • Filename
    4634648