• DocumentCode
    3632818
  • Title

    Architecture of an animation system for human characters

  • Author

    T. Pejsa;I.S. Pandzic

  • Author_Institution
    University of Zagreb, Faculty of Electrical Engineering and Computing, Croatia
  • fYear
    2009
  • Firstpage
    171
  • Lastpage
    176
  • Abstract
    Virtual human characters are found in a broad range of applications, from movies, games and networked virtual environments to teleconferencing and tutoring applications. Such applications are available on a variety of platforms, from desktop and web to mobile devices. High-quality animation is an essential prerequisite for realistic and believable virtual characters. Though researchers and application developers have ample animation techniques for virtual characters at their disposal, implementation of these techniques into an existing application tends to be a daunting and time-consuming task. In this paper we present visage|SDK, a versatile framework for real-time character animation based on MPEG-4 FBA standard that offers a wide spectrum of features that includes animation playback, lip synchronization and facial motion tracking, while facilitating rapid production of art assets and easy integration with existing graphics engines.
  • Keywords
    "Humans","Facial animation","Motion pictures","Virtual environment","Teleconferencing","MPEG 4 Standard","Tracking","Production","Art","Graphics"
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications, 2009. ConTEL 2009. 10th International Conference on
  • Print_ISBN
    978-953-184-130-6
  • Type

    conf

  • Filename
    5206359