• DocumentCode
    3634413
  • Title

    GPU Accelerators for Evolvable Cellular Automata

  • Author

    Ludek Žaloudek;Lukáš Sekanina;Václav Šimek

  • Author_Institution
    Fac. of Inf. Technol., Brno Univ. of Technol., Brno, Czech Republic
  • fYear
    2009
  • Firstpage
    533
  • Lastpage
    537
  • Abstract
    In order to design cellular automata rules by means of evolutionary algorithms, high computational demands need to be met. This problem may be partially solved by parallelization. Since parallel supercomputers and server clusters are expensive and often overburdened, this paper proposes the evolution of cellular automata rules on small and inexpensive graphic processing units. The main objective of this paper is not to evolve any actual cellular automata but to demonstrate that evolution of cellular automata rules can be accelerated significantly using graphics processing units. Several methods of speeding-up the evolution of cellular automata rules are proposed, evaluated and compared, some with very good results.
  • Keywords
    "Computational modeling","Parallel processing","Evolutionary computation","Supercomputers","Graphics","Automata","Algorithm design and analysis","Acceleration","Information technology","Genetics"
  • Publisher
    ieee
  • Conference_Titel
    Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns, 2009. COMPUTATIONWORLD ´09. Computation World:
  • Print_ISBN
    978-1-4244-5166-1
  • Type

    conf

  • DOI
    10.1109/ComputationWorld.2009.49
  • Filename
    5359646