• DocumentCode
    3635733
  • Title

    Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling

  • Author

    Erick Baptista Passos;Anselmo Antunes Montenegro;Esteban Walter Gonzalez Clua;Cesar Tadeu Pozzer;Flávio Soares Silva

  • Author_Institution
    Comput. Sci. Inst., UFF-Fed. Fluminense Univ., Niteroi, Brazil
  • fYear
    2009
  • Firstpage
    175
  • Lastpage
    184
  • Abstract
    Storytelling is an important feature in games and also other types of (semi) automated entertainment systems such as machinima and digital-TV. The majority of the current research in storytelling use precedence-based directed acyclic graphs, or even linear sequences, to model the ordering of events in a story. This approach makes it easier to plan, recognize and perform these events in real-time, but it is also too simple to represent complex human actions, which form the basis of the most interesting stories in this niche. PNF-Networks and Interval Scripting are frameworks to represent, recognize and perform human action that was proposed in the context of computer-aided theatre. In this paper we describe two extensions to this framework that were designed and developed to enable its use in larger scale storytelling systems: Hierarchical PNF-Networks and a template-based definition. Hierarchical PNF-Networks present lower complexity propagation heuristic while the definition language enables high-level and abstract description of the temporal structure of the actions and events that compose an interactive story or game.
  • Keywords
    "Humans","Algebra","Computer science","Informatics","Statistics","Real time systems","Parallel processing","Application software","TV","Solid modeling"
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.28
  • Filename
    5479096