• DocumentCode
    3637754
  • Title

    Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments

  • Author

    Tim Süß;Timo Wiesemann;Matthias Fischer

  • Author_Institution
    Algorithms &
  • fYear
    2010
  • Firstpage
    448
  • Lastpage
    456
  • Abstract
    Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.
  • Keywords
    "Rendering (computer graphics)","Protocols","Tiles","Data visualization","Hardware","Random access memory"
  • Publisher
    ieee
  • Conference_Titel
    Networking, Architecture and Storage (NAS), 2010 IEEE Fifth International Conference on
  • Print_ISBN
    978-1-4244-8133-0
  • Type

    conf

  • DOI
    10.1109/NAS.2010.52
  • Filename
    5575697