DocumentCode
3637754
Title
Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments
Author
Tim Süß;Timo Wiesemann;Matthias Fischer
Author_Institution
Algorithms &
fYear
2010
Firstpage
448
Lastpage
456
Abstract
Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.
Keywords
"Rendering (computer graphics)","Protocols","Tiles","Data visualization","Hardware","Random access memory"
Publisher
ieee
Conference_Titel
Networking, Architecture and Storage (NAS), 2010 IEEE Fifth International Conference on
Print_ISBN
978-1-4244-8133-0
Type
conf
DOI
10.1109/NAS.2010.52
Filename
5575697
Link To Document