DocumentCode :
3639325
Title :
Human-Computer Interaction for BCI Games: Usability and User Experience
Author :
Danny Plass-Oude Bos;Boris Reuderink;Bram van de Laar;Hayrettin Gurkok;Christian Muhl;Mannes Poel;Dirk Heylen;Anton Nijholt
Author_Institution :
Fac. EEMCS, Univ. of Twente, Enschede, Netherlands
fYear :
2010
Firstpage :
277
Lastpage :
281
Abstract :
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
Keywords :
"Games","Brain","Human computer interaction","Training","Brain computer interfaces","Accuracy","Electroencephalography"
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2010 International Conference on
Print_ISBN :
978-1-4244-8301-3
Type :
conf
DOI :
10.1109/CW.2010.22
Filename :
5656328
Link To Document :
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