• DocumentCode
    3639353
  • Title

    Bit allocation and encoded view selection for optimal multiview image representation

  • Author

    Gene Cheung;Vladan Velisavljević

  • Author_Institution
    National Institute of Informatics 2-1-2 Hitotsubashi, Chiyoda-ku, Tokyo, Japan 101-8430
  • fYear
    2010
  • Firstpage
    233
  • Lastpage
    238
  • Abstract
    Novel coding tools have been proposed recently to encode texture and depth maps of multiview images, exploiting inter-view correlations, for depth-image-based rendering (DIBR). However, the important associated bit allocation problem for DIBR remains open: for chosen view coding and synthesis tools, how to allocate bits among texture and depth maps across encoded views, so that the fidelity of a set of V views reconstructed at the decoder is maximized, for a fixed bitrate budget? In this paper, we present an optimization strategy to select subset of texture and depth maps of the original V views for encoding at appropriate quantization levels, so that at the decoder, the combined quality of decoded views (using encoded texture maps) and synthesized views (using encoded texture and depth maps of neighboring views) is maximized. We show that using the monotonicity property, complexity of our strategy can be greatly reduced. Experiments show that using our strategy, one can achieve up to 0.83dB gain in PSNR improvement over a heuristic scheme of encoding only texture maps of all V views at constant quantization levels. Further, computation can be reduced by up to 66% over a full parameter search approach.
  • Keywords
    "Quantization","Three dimensional displays","Encoding","Bit rate","Complexity theory","Optimization","Decoding"
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing (MMSP), 2010 IEEE International Workshop on
  • Print_ISBN
    978-1-4244-8110-1
  • Type

    conf

  • DOI
    10.1109/MMSP.2010.5662025
  • Filename
    5662025