• DocumentCode
    3640296
  • Title

    Tuning Manifold Harmonics Filters

  • Author

    Thomas Lewiner;Thales Vieira;Alex Bordignon;Allyson Cabral;Clarissa Marques;Joao Paixao;Lis Custodio;Marcos Lage;Maria Andrade;Renata Nascimento;Scarlett de Botton;Sinesio Pesco;Helio Lopes;Vinicius Mello;Adelailson Peixoto;Dimas Martinez

  • Author_Institution
    Dept. of Math., PUC-Rio, Rio de Janeiro, Brazil
  • fYear
    2010
  • Firstpage
    110
  • Lastpage
    117
  • Abstract
    There are several techniques for automatic music visualization, which are included with virtually any media player. The basic ingredient of those techniques is spectral analysis of the sound, used to automatically generate parameters for procedural image generation. However, only a few music visualizations rely on 3d models. This paper proposes to use spectral mesh processing techniques, namely manifold harmonics, to produce 3d music visualization. The images are generated from 3d models by deforming an initial shape, mapping the sound frequencies to the mesh harmonics. A concise representation of such frequency mapping is proposed to permit for an animated gallery interface with genetic reproduction. Such galleries allow the user to quickly navigate between visual effects. Rendering such animated galleries in real-time is a challenging task, since it requires computing and rendering the deformed shapes at a very high rate. This paper introduces a direct GPU implementation of manifold harmonics filters, which allows to display animated gallery.
  • Keywords
    "Harmonic analysis","Power harmonic filters","Manifolds","Visualization","Graphics processing unit","Transfer functions","Three dimensional displays"
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
  • Print_ISBN
    978-1-4244-8420-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2010.23
  • Filename
    5720354