DocumentCode :
3640941
Title :
Improving the Performance of a Ray Tracing Algorithm Using a GPU
Author :
Santiago Cioli;Gonzalo Ordeix;Eduardo Fernandez;Martin Pedemonte;Pablo Ezzatti
Author_Institution :
Inst. de Comput., Univ. de la Republica, Montevideo, Uruguay
fYear :
2010
Firstpage :
11
Lastpage :
20
Abstract :
This article presents the application of parallel computing techniques using a Graphics Processing Unit (GPU)in order to improve the computational efficiency of a ray tracing algorithm. Three different GPU implementations of the ray tracing algorithm are presented. The experimental evaluation of the proposed methods demonstrates that a significant reduction of the computing time can be obtained when compared with a CPU implementation, making a step forward to the real-time calculation of scene brightness on desktop computers.
Keywords :
"Graphics processing unit","Ray tracing","Pixel","Instruction sets","Image color analysis","Lighting","Acceleration"
Publisher :
ieee
Conference_Titel :
Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the
ISSN :
1522-4902
Print_ISBN :
978-1-4577-0073-6
Type :
conf
DOI :
10.1109/SCCC.2010.42
Filename :
5750489
Link To Document :
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