DocumentCode :
3641200
Title :
Sound Wave Propagation Applied in Games
Author :
Marcelo Zamith;Erick Passos;Diego Brandão;Anselmo Montenegro;Esteban Clua;Mauricio Kischinhevsky;Regina C.P. Leal-Toledo
Author_Institution :
Comput. Inst., Fed. Fluminense Univ., Niteroi, Brazil
fYear :
2010
Firstpage :
211
Lastpage :
219
Abstract :
Many games and other interactive virtual environments are known for their focus in rendering natural phenomena, such as accurate visuals and physics, in the most believable manner. Several advances in the aforementioned fields took place during the last decade but, unfortunately, this effort has not been reflected in libraries for spatial audio. These libraries traditionally do not accurately simulate sound wave propagation through the virtual environment, never taking into consideration the speed of sound, reflection and absorbency by scene geometry, phenomena whose simulation could be used to render many interesting effects in real time. In this paper, we propose the use of a sound wave propagation simulation based on the finite difference method, running on the GPU, that can be used to compute how a sound pulse spreads through a virtual environment. In the prototypes implemented, the simulation data is interactively used to determine the perceived direction of a sound source in a closed building, and rendering a mimic of a shock-wave in an open scene
Keywords :
"Computational modeling","Propagation","Games","Mathematical model","Graphics processing unit","Instruction sets","Real time systems"
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
ISSN :
2159-6654
Print_ISBN :
978-1-61284-391-9
Electronic_ISBN :
2159-6662
Type :
conf
DOI :
10.1109/SBGAMES.2010.29
Filename :
5772289
Link To Document :
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