• DocumentCode
    3641393
  • Title

    Introducing Bee Colony Algorithm for Hexxagon game

  • Author

    Natalia Tătar;Ştefan Holban

  • Author_Institution
    Computer Science and Engineering, Politehnica University of Timisoara, Romania
  • fYear
    2011
  • fDate
    5/1/2011 12:00:00 AM
  • Firstpage
    117
  • Lastpage
    121
  • Abstract
    There has been an increase in the number of domains researching bio-inspired algorithms. The researches conclusions mostly suggest that by taking an example of the processes that work in nature for so long can have its benefits. They proved their performance is greater then the classic approach in most fields. Basically, they were applied to optimize other processes. In this paper we will study and follow one representative of the bio-inspired algorithms, the Bee Colony Algorithm, and try to apply it in the making of the artificial player of a game, the Hexxagon game. The new concept in this approach is the way the algorithm is put to use. The algorithm will be implemented to actually take the decisions in the game play, not to improve another algorithm. The experiment results indicate a significant increase in game performance and better decisions of the artificial player.
  • Keywords
    "Games","Artificial intelligence","Artificial neural networks","Prediction algorithms","Algorithm design and analysis","Training","Optimization"
  • Publisher
    ieee
  • Conference_Titel
    Applied Computational Intelligence and Informatics (SACI), 2011 6th IEEE International Symposium on
  • Print_ISBN
    978-1-4244-9108-7
  • Type

    conf

  • DOI
    10.1109/SACI.2011.5872983
  • Filename
    5872983