DocumentCode :
3642388
Title :
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Author :
Andrea Albarelli;Emanuele Rodolà;Filippo Bergamasco;Andrea Torsello
Author_Institution :
Dipt. di Sci. Ambientali, Inf. e Statistica, Univ. Ca´ Foscari Venezia, Venice, Italy
fYear :
2011
fDate :
5/1/2011 12:00:00 AM
Firstpage :
252
Lastpage :
259
Abstract :
During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Fitting a model to a scene is a very important task in many scenarios such as industrial inspection, scene understanding and even gaming. For this reason, this problem has been extensively tackled in literature. Nevertheless, while many descriptor-based approaches have been proposed, a number of hurdles still hinder the use of global techniques. In this paper we try to offer a different perspective on the topic. Specifically, we adopt an evolutionary selection algorithm in order to extend the scope of local descriptors to satisfy global pair wise constraints. In addition, the very same technique is also used to shift from an initial sparse correspondence to a dense matching. This leads to a novel pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent well-known feature-based approaches.
Keywords :
"Games","Computational modeling","Three dimensional displays","Solid modeling","Pipelines","Object recognition","Robustness"
Publisher :
ieee
Conference_Titel :
3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2011 International Conference on
Print_ISBN :
978-1-61284-429-9
Type :
conf
DOI :
10.1109/3DIMPVT.2011.39
Filename :
5955368
Link To Document :
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